Senior Software Engineer, Developer Tooling
Triumph
About the role
Triumph runs real money gaming at scale with a small engineering team. The thing that makes that work is leverage: the tooling and automation that let a handful of engineers operate like a much larger group.
That’s this job. You’ll look across our entire development and release process, find the friction, and remove it. Not a narrow slice of it, the whole thing, from local development through CI to what happens after code ships. We have a lot of unknown unknowns right now, and a lot of small things that could be better. Your first job is noticing them.
This is close to a greenfield function. Nobody owns this work today, so you’d be setting the standards rather than inheriting them.
What You’ll Do
Identify and eliminate friction in engineer workflows by constructing effective developer tooling.
Quantify the problem before you solve it. Figure out what a given piece of friction is actually costing in time and money, and use that to decide what to build first.
Go wherever the process needs attention. You won’t be pigeonholed into one part of the development or release cycle, and you’re free to propose improvements anywhere in it.
Work alongside our engineers. You make the people building our systems faster. When you see a way to reduce wasted time or risk in how they work, you step in.
Build and ship real systems end to end, from identifying the need through design, delivery, and adoption.
Measure what you shipped. Tooling that nobody adopts isn’t finished.
What We’re Looking For
5+ years of software engineering experience.
You’ve designed, built, and delivered an internal tool or system that real people used. Ideally something serving a team of roughly 20 to 100 engineers.
Experience quantifying your own impact. Being able to say what the problem was, how you solved it, and what measurably improved is the signal we care about most.
Strong engineering fundamentals across the stack. You can work in unfamiliar parts of a codebase and reason about what’s happening.
Observational instinct. A lot of this job is noticing what frustrates other people and caring enough to fix it, before anyone files a ticket.
Comfort working with AI. We’re an AI oriented company with an AI integrated development environment, and you should be willing and able to work inside it. Prior experience with AI coding or productivity tools is a plus, not a requirement.
Responsibilities
- Identify and eliminate friction across engineering workflows and the development and release process
- Quantify the time and cost of workflow problems to prioritize improvements
- Build and ship developer tooling and internal systems from discovery through adoption
- Collaborate with engineers to reduce wasted time and operational risk
- Measure the impact and adoption of delivered tools
Qualifications
- At least 5 years of software engineering experience
- Experience designing, building, and delivering internal tools or systems used by others
- Ability to quantify the impact of engineering improvements
- Strong engineering fundamentals and ability to work across unfamiliar areas of a codebase
- Observational instinct for identifying and addressing workflow friction
- Comfort working with AI-integrated development tools; prior experience is a plus
Benefits
- Equity
Skills mentioned
About Triumph
Triumph Labs is one of San Francisco's fastest-growing tech companies, building at the intersection of commerce and culture. We host two products: “Rips” provides a best-in-class and accessible way to collect through a trading card marketplace; and “Arcade” is a real-time, skill-based esports hub. Both are ranked top ten in their App Store categories. Rips has shipped over 1 million cards to collectors nationwide. Arcade gives players real-time competition across 20+ games. Together, they service millions customers across North America.