Senior Software Engineer, Embedded, Pixel Graphics
About the role
MINIMUM QUALIFICATIONS:
- Bachelor’s degree or equivalent practical experience.
- 5 years of experience in low level systems programming languages (e.g. C++ or
C).
- 3 years of experience developing and maintaining device drivers that
interface software with hardware.
- 3 years of experience working with embedded operating systems.
- 1 year of experience with Graphics Processing Units or GPU architecture and
its role in a system.
PREFERRED QUALIFICATIONS:
- Master's degree or PhD in Computer Science or a related technical field.
- Experience specifically writing or contributing to graphics drivers.
- Experience analyzing and optimizing GPU-accelerated applications, such as
high-end games, image processing, or GPGPU applications
- Proficiency in C++, GPU Programming, and familiarity with Rust.
- Knowledge of Mobile GPU architectures and mobile-specific graphics
optimization.
ABOUT THE JOB:
Google's software engineers develop the next-generation technologies that change
how billions of users connect, explore, and interact with information and one
another. Our products need to handle information at massive scale, and extend
well beyond web search. We're looking for engineers who bring fresh ideas from
all areas, including information retrieval, distributed computing, large-scale
system design, networking and data storage, security, artificial intelligence,
natural language processing, UI design and mobile; the list goes on and is
growing every day. As a software engineer, you will work on a specific project
critical to Google’s needs with opportunities to switch teams and projects as
you and our fast-paced business grow and evolve. We need our engineers to be
versatile, display leadership qualities and be enthusiastic to take on new
problems across the full-stack as we continue to push technology forward.
As a member of Pixel's Graphics Processing Unit (GPU) driver team, you will
share ownership of the kernel GPU driver and the user-space graphics driver
stack. You will be involved in developing new features, devising performance
improvements, bringing silicon up, debugging challenging problems, and in
identifying future requirements for both software and hardware in Pixel
products.
The Platforms and Devices team encompasses Google's various computing software
platforms across environments (desktop, mobile, applications), as well as our
first party devices and services that combine the best of Google AI, software,
and hardware. Teams across this area research, design, and develop new
technologies to make our user's interaction with computing faster and more
seamless, building innovative experiences for our users around the world.
Individual pay is determined by factors including job-related skills,
experience, and relevant education or training.
The Platforms and Devices team encompasses Google's various computing software
platforms across environments (desktop, mobile, applications), as well as our
first party devices and services that combine the best of Google AI, software,
and hardware. Teams across this area research, design, and develop new
technologies to make our user's interaction with computing faster and more
seamless, building innovative experiences for our users around the
world.Individual pay is determined by factors including job-related skills,
experience, and relevant education or training.
US: $174000 - $252000 (USD) + 15% bonus target + equity + benefits
Learn more about benefits at Google
[https://www.google.com/about/careers/applications/benefits/].
RESPONSIBILITIES:
- Develop GPU graphics and compute technologies spanning the full GPU software
stack.
- Seek general solutions to problems, minimizing application or device-specific
workarounds to serve users of all Pixel devices, including in-market devices.
- Help evaluate and bring-up devices and work with product and engineering
teams to define the role and requirements of the GPU in future product
designs.
- Debug sophisticated user mode and kernel mode problems.
Responsibilities
- Develop GPU graphics and compute technologies across the full GPU software stack.
- Create general solutions that serve users across Pixel devices and minimize device-specific workarounds.
- Evaluate and bring up devices, and work with product and engineering teams to define GPU requirements for future products.
- Debug sophisticated user-mode and kernel-mode problems.
Qualifications
- Bachelor’s degree or equivalent practical experience.
- At least 5 years of experience programming in low-level systems languages such as C++ or C.
- At least 3 years of experience developing and maintaining hardware-interfacing device drivers.
- At least 3 years of experience working with embedded operating systems.
- At least 1 year of experience with GPUs or GPU architecture.
- Master’s degree or PhD in Computer Science or a related field is preferred.
- Experience writing or contributing to graphics drivers is preferred.
- Experience analyzing and optimizing GPU-accelerated applications is preferred.
Benefits
- 15% target bonus
- Equity
- Benefits
Skills mentioned
About Google
A problem isn't truly solved until it's solved for all. Googlers build products that help create opportunities for everyone, whether down the street or across the globe. Bring your insight, imagination and a healthy disregard for the impossible. Bring everything that makes you unique. Together, we can build for everyone. Check out our career opportunities at goo.gle/3DLEokh
H-1B sponsorship history
Historical employer filing data was found for Google. The employer record includes 57,181 historical certified applications. This is employer-level history, not a guarantee that this role currently offers sponsorship.