Animation Engineer
Absurd Ventures
About the role
Summary
We are seeking a skilled Animation Engineer to join our team and help develop the systems and technology that bring characters to life in a new IP AAA open world game. As an Animation Engineer at Absurd Ventures, you will work closely with Animators, Gameplay Engineers, Designers, and Technical Artists to build and support responsive, high-quality character animation systems in Unreal Engine.
You will contribute to runtime animation systems, tools, and workflows that enable the team to create believable characters while meeting the technical and performance demands of a large-scale game. This is a hands-on engineering role for someone who enjoys solving problems at the intersection of animation, gameplay, and technology.
Core Responsibilities
Develop, maintain, and improve runtime animation systems for player characters, NPCs, creatures and enemy characters.
Work closely with Animators, Designers, and Gameplay Engineers to implement responsive, high-quality character behaviors and animation-driven gameplay.
Build and support animation systems for locomotion, traversal, interactions, combat, crowds and other gameplay scenarios.
Develop tools and workflows that improve the efficiency and iteration speed of the Animation team.
Implement and support animation functionality using C++, Blueprints, Animation Blueprints, state machines, blend spaces, montages, and other Unreal Engine animation technologies.
Collaborate with Technical Animation and Technical Art to integrate character rigs, animation assets, and procedural systems into the game.
Diagnose and resolve animation-related technical issues across code, animation content, and gameplay systems.
Profile and optimize animation systems for runtime performance, memory, and scalability.
Work within existing engineering architecture and contribute clean, maintainable, well-documented code.
Participate in code reviews and technical discussions and contribute to engineering standards and best practices.
Proactively identify animation technology risks and communicate technical challenges and potential solutions to the appropriate disciplines.
Core Qualifications
3+ years of professional experience as an Animation Engineer or Gameplay Engineer, or similar role in the video game industry.
Strong C++ programming skills and experience developing real-time game systems.
Professional experience working with Unreal Engine.
Strong understanding of real-time character animation concepts, including animation blending, state machines, locomotion, inverse kinematics, and animation-driven gameplay.
Experience working with Unreal Engine animation systems such as Animation Blueprints, Blend Spaces, Montages, and skeletal animation.
Strong debugging and problem-solving skills with the ability to investigate issues spanning code and animation content.
Experience collaborating directly with Animators, Designers, Technical Artists, and other Engineers.
Strong communication skills and a collaborative mindset.
Plus if...
Experience developing animation systems for AAA, open-world, or large-scale 3D games.
Experience with Unreal Engine 5 animation technologies such as Control Rig, Motion Warping, Pose Search, or Motion Matching.
Experience with procedural animation, IK, runtime rigging, or physical animation.
Experience developing Unreal Engine editor tools or animation pipeline tools.
Familiarity with motion capture pipelines and animation data processing.
Experience profiling and optimizing animation systems on console hardware.
Experience with animation systems involving traversal, combat, locomotion, or contextual character interactions.
Familiarity with Python or other scripting languages used in animation or content pipelines.
Description
Full-time job with benefits.
Role is on-site in Santa Monica, CA.
Office is located near downtown Santa Monica – near metro and freeways.
The base pay range for this position is $120,000 to $150,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Responsibilities
- Develop and maintain runtime character animation systems for player characters, NPCs, creatures, and enemies.
- Implement animation-driven gameplay and character behaviors in Unreal Engine.
- Build animation tools and workflows that improve team efficiency and iteration speed.
- Integrate character rigs, animation assets, and procedural systems with Technical Animation and Technical Art.
- Debug, profile, and optimize animation systems for performance, memory, and scalability.
- Contribute maintainable, well-documented code and participate in code reviews and technical discussions.
Qualifications
- 3+ years of professional experience as an Animation Engineer, Gameplay Engineer, or in a similar video game industry role.
- Strong C++ skills and experience developing real-time game systems.
- Professional experience with Unreal Engine and its animation systems, including Animation Blueprints, Blend Spaces, Montages, and skeletal animation.
- Strong understanding of character animation concepts such as blending, state machines, locomotion, inverse kinematics, and animation-driven gameplay.
- Strong debugging, problem-solving, communication, and collaboration skills.
- Experience collaborating with Animators, Designers, Technical Artists, and Engineers.
Benefits
- Vacation time, sick time, and company holidays
- Parental leave
- Medical, dental, and vision insurance
- Life and disability insurance
- 401(k) matching for regular full-time employees
- Certain roles may be eligible for bonus and equity
Skills mentioned
About Absurd Ventures
Absurd Ventures is a storytelling-driven entertainment company creating original video games, live-action and animated film and television, audio fiction, books, comic books, and more. Absurd Ventures’ original properties include the sci-fi thriller universe “A Better Paradise”, the crime fiction universe “American Caper,” and the comedy satire universe “Absurdaverse”. The company has already launched a chart-topping A Better Paradise audio fiction series and a bestselling American Caper comic book series and premiered the first Absurdaverse animation projects at the Netflix Is a Joke Festival. Absurd Ventures is currently in development on two original open world video game titles, as well as animated series, and much more. Founded by Dan Houser, Absurd Ventures is headquartered in Santa Monica, with additional studio offices in Marin, CA. Storytelling. Philanthropy. Ultraviolence.