Senior Software Engineer
About the role
Panic Button is seeking a highly experienced and motivated Senior Software Engineer with a strong focus on game porting to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.
Requirements
4+ years of work experience in gaming
Bachelor’s degree in Computer Science, Software Engineering, or equivalent experience
Strong knowledge of C++
Ability to support and maintain existing systems
Ability to collaborate with other engineers, artists, and designers
Experience with multithreaded, real-time systems
Experience balancing performance and maintainability
Preferred
Experience with Unreal Engine or other proprietary engines
Experience with modern console hardware
Game industry experience
Experience with low-level memory management and optimization
Salary Ranges
$100,000-$200,000
Responsibilities
- Focus on game porting
- Collaborate with engineers, artists, and designers
- Support and maintain existing systems
Qualifications
- 4+ years of work experience in gaming
- Bachelor’s degree in Computer Science or equivalent
- Strong knowledge of C++
- Experience with multithreaded, real-time systems
- Experience balancing performance and maintainability
Skills mentioned
About Panic Button
In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)