Software Engineer III - OpenXR Developer
About the role
Role: Software Engineer III - OpenXR Developer
Location: Remote
Employment Type: Full-time
Compensation: Competitive salary commensurate with experience, qualifications, and location. Indicative range: $130,000 – $200,000 (USD equivalent), plus benefits.
Role Overview
We are hiring a Software Engineer III with OpenXR expertise to build cross-platform XR experiences. The role combines deep graphics and runtime engineering with XR-specific expertise — shipping experiences that work across headsets and platforms.
Key Responsibilities
- Build and maintain XR applications using OpenXR and adjacent SDKs
- Implement rendering, input, and runtime integration for headsets
- Optimise performance, frame timing, and latency for XR workloads
- Build cross-platform abstractions across Quest, Vision, SteamVR, and others
- Conduct code reviews and contribute to architectural decisions
- Partner with design and product on XR interaction patterns
Required Skills and Qualifications
- 4+ years building production software, including XR or graphics work
- Strong proficiency in C++ and modern graphics APIs (Vulkan, DirectX, OpenGL)
- Hands-on experience with OpenXR or comparable XR runtimes
- Familiarity with Unity or Unreal Engine is a plus
- Experience with shaders, rendering pipelines, and performance optimisation
- Solid software engineering fundamentals
What You'll Bring
- Curiosity to dig into systems and turn findings into shipped improvements
- Strong written communication and ability to explain technical decisions
- A test-and-learn mindset; you ship fast, measure, and iterate
- Comfort working asynchronously across time zones
What We Offer
- Fully remote, flexible work hours
- Performance-based bonus structure
- Annual learning & development stipend
- Health and wellness benefits (varies by location)
- Opportunity to work on high-scale, real-world impact projects
Equal Opportunity Statement
This is an equal opportunity role. Applications are welcomed from all qualified individuals regardless of race, color, ethnicity, nationality, gender, gender identity or expression, sexual orientation, age, religion, disability, marital status, or any other characteristic protected by applicable law. All hiring decisions are based solely on qualifications, skills, and demonstrated ability.
Responsibilities
- Build and maintain XR applications using OpenXR and adjacent SDKs
- Implement rendering, input, and runtime integration for headsets
- Optimise performance, frame timing, and latency for XR workloads
- Build cross-platform abstractions across Quest, Vision, SteamVR, and others
- Conduct code reviews and contribute to architectural decisions
- Partner with design and product on XR interaction patterns
Qualifications
- 4+ years building production software, including XR or graphics work
- Strong proficiency in C++ and modern graphics APIs (Vulkan, DirectX, OpenGL)
- Hands-on experience with OpenXR or comparable XR runtimes
- Familiarity with Unity or Unreal Engine is a plus
- Experience with shaders, rendering pipelines, and performance optimisation
- Solid software engineering fundamentals
Benefits
- Fully remote, flexible work hours
- Performance-based bonus structure
- Annual learning & development stipend
- Health and wellness benefits (varies by location)
- Opportunity to work on high-scale, real-world impact projects
Skills mentioned
About Hired
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